Yeah, while thinking about the game, we also thought that this game would be pretty cool with upgrades, like more saws and stuff.
But alas, this was for a 3-hour game jam, so we decided to cut out any extra content and purely focused on making the main mechanic of the game as satisfying as possible.
Damn the game feels so juicy, especially when you hit the saw with maximum swing! (sfx, screen shake, slow mo etc)
Really good job ! Got a score of 920
A few nitpicks:
When the saw is on the edge of the screen, its basically rng since you cant see the blobs come at you
Movement feels a bit stiff, I wanted to load my hit while walking a few times. But lmb stops me at once
Yeah, I agree with your nitpicks. Not quite sure how we'd deal with the "edge of screen RNG" problem, but as for the movement, we did think about letting the player move when charging up a hit, but we didn't implement it, because to be honest, our sprites didn't have the animation for it, and we ran out of time for the jam. <.<
Thanks a lot for trying out our game though! Glad you enjoyed it!
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Great Game! I really like it! :)
Great game, reminded me of the old flash games. Thanks for the nostalgia.
Really cool! It would be nice to see some upgrades and more hitpoints
Thanks for playing!
Yeah, while thinking about the game, we also thought that this game would be pretty cool with upgrades, like more saws and stuff.
But alas, this was for a 3-hour game jam, so we decided to cut out any extra content and purely focused on making the main mechanic of the game as satisfying as possible.
very cool game !!
my high score was 963
Thanks for playing!
Damn the game feels so juicy, especially when you hit the saw with maximum swing! (sfx, screen shake, slow mo etc) Really good job ! Got a score of 920
A few nitpicks: When the saw is on the edge of the screen, its basically rng since you cant see the blobs come at you Movement feels a bit stiff, I wanted to load my hit while walking a few times. But lmb stops me at once
Great game tho had a lot of fun
Yeah, I agree with your nitpicks. Not quite sure how we'd deal with the "edge of screen RNG" problem, but as for the movement, we did think about letting the player move when charging up a hit, but we didn't implement it, because to be honest, our sprites didn't have the animation for it, and we ran out of time for the jam. <.<
Thanks a lot for trying out our game though! Glad you enjoyed it!
Ok lah